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MorphX is no different, and it’s clear that the minigames that comprise the leveling system are entirely different from the main monster-mashing game, so even if the credits were just six people (which they’re not), it would be elementary to assume MorphX was the product of several people working together. We have long passed the days of one, singular architect of any given game (or at least any game that isn’t Axiom Verge), and, no matter the system or quality of the final product, you will inevitably see a host of hands in the stew. I’ve said it before, and I’ll say it again, no videogame is created today by “accident”. Why not anywhere else? Well, because this is the extent of the Wikipedia page for MorphX:Īnd did I mention I picked up this disc at the five dollar store? Yes, MorphX was released in 2010, and, in seven short years, it appears to have been completely forgotten. You can tell that this was more than a random “crapped out” cash-in title, and, while it would never be game of the year, it might not be a bad way to kill an afternoon.īut I got all that information from playing the game. Overall, MorphX is a pretty rote action title of the era, but it does have a fair share of thoughtful ideas and concepts. It’s good to be a freak! And your current status as a monster man also grants other interesting gameplay quirks, like a level up system that is primarily based on light puzzle solving (it’s one of those “pipes”-esque deals, not unlike hacking in Bioshock), generally fun ability upgrades (like night vision and berserker mode), and a fine excuse for restoring health through “eating” deceased aliens. And that’s a good thing! You can soak bullets, regenerate health, and kick normal humans halfway across the sewers with your mighty hybrid calves. You’re a human that had an alien ram its ovipositor down your throat and lay eggs in your chest, so before even the tutorial starts up, you’re a half human, half alien monster hybrid. And it shows! Superficially! MorphX is the story of an alien invasion of Moscow, and… I guess there’s Russian graffiti in some of the tunnels? Wow! What an amazingly different and unique culture! I bet their sewer levels smell totally different from our NYC-based sewer levels.Īside from the obvious cultural divide (though they did find the time to dub in American voice actors), MorphX is a pretty standard lil’ Xbox 360 action game with a few interesting flourishes. That’s right! According to a staff roll that includes a number of Ivans, Olgas, and Igors, MorphX was created and designed in Russia. Wait, let me amend that, MorphX was technically released in 2008, but only in its native land of Russia. MorphX is also a 2010 release for the Xbox 360.
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